Topic 3 – Virtual Reality in Education (Part 2)

Metaverse – The Promise

An idea such as the metaverse primarily rests on the promise of a high level of an immersive experience, with the following implications (Dwivedi et al., 2022).

  • Various studies have shown that education in such as immersive environment increases the level of retention, interest, engagement, and so on.
  • Training in extremely dangerous or volatile conditions can be simulated in a VR environment.
  • Students in remote environments can access tools and speakers in a different part of the world and share space with them.
  • Compared to the usual multimedia experience, the shared social space can ensure more realistic collaboration and interactivity.
Highlights of Meta CEO Mark Zuckerberg’s Vision for Metaverse (CNET, 2021)

However, these points all rest on some fundamental tenets: that the technology is well designed, well implemented, and well regulated. And therein lie the concerns.

Metaverse – The Concerns

  • If learning design is not ensured, too much of interactivity can become distracting to students (Hirsh-Pasek et al., 2015).
  • While having avatars does help in bringing about a social learning experience, the effect would not be the same is the expressions are clunky and limited (Dwivedi et al., 2022).
  • The rush to commercialize the opportunity might lead to overlooking design and safety issues (Fernandez & Hui, 2022).

Reflections from my practice

I want to discuss the relevance of this technology with respect to my practice as a mathematics educator. Between July 2022 and March 2023, I taught Mathematics to grade 6 students remotely. As I sat there, part of a screen, I could use a lot of virtual manipulatives to teach mathematics. I saw the effect that these had over the usual way of teaching. If just seeing a virtual manipulative could be a boost to the understanding of concepts, then it would be much more effective to be able to physically manipulate these tools.

For example, the Geogebra website has a wealth of virtual manipulatives. You could look at the cross-section of a cube. Imagine how much more vivid it would be if the child could hold a cube and slice it herself? I definitely see Metaverse hold promise for education. However, its fulfilment will lie to a large extent on the implementation, design, and access of it, as this Brookings Report describes.

References

BBC News. (March 4, 2023). PlayStation VR2: Is virtual reality the future of gaming? [Video]. YouTube. https://www.youtube.com/watch?v=WCBCGNePaRs&t=14s

Badilla, M. C., & Fernández, A. M. (2015). A pedagogical model to develop teaching skills: The collaborative learning experience in the Immersive Virtual World. TYMMI Computers in Human Behavior51B, 594-603.

CNET Highlights. (Oct 28, 2021). Mark Zuckerberg reveals his vision for working in the metaverse [Video]. YouTube. https://www.youtube.com/watch?v=KsztO5eLg5k&t=41s

Dwivedi, Y.K., Hughes, L., Baabdullah, A.M., Ribeiro Navarrete, S., Giannakis, M., Al-Debei M. M., Dennehy, D., Metri, B., Buhalis, D., Wamba, S. F., et al. (2022). Metaverse beyond the hype: multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy. International Journal of Information Management. 66:102542. doi:10.1016/j.ijinfomgt.2022.102542.

Fernandez, C. B., & Hui, P. (2022). Life, the metaverse and everything: An
overview of privacy, ethics, and governance in metaverse. (2022).
IEEE 42nd International Conference on Distributed Computing
Systems (ICDCSW), Bologna, Italy. 272–277.

Hirsh-Pasek, K., Zosh, J. M., Golinkoff, R. M., Gray, J. H., Robb, M. B., & Kaufman, J. (2015). Putting education in “educational” apps: Lessons from the science of learning. Psychological Science in the Public Interest, Supplement, 16(1). https://doi.org/10.1177/1529100615569721

Jandrić, P. (2023). On the Hyping of Scholarly Research (with a Shout-Out to ChatGPT). Postdigit Sci Educ, 1-8. https://doi.org/10.1007/s42438-023-00402-y

Lee, L.H., Braud, T., Zhou, P., Wang, L., Xu, D., Lin, Z., Kumar, A., Bermejo, C., & Hui, P. (2021). All one needs to know about metaverse: a complete survey on technological singularity, virtual ecosystem, and research agenda. Journal of Latex Class Files,14(8),1-67.

Pappas, I. O., & Giannakos, M. N. (2021). Rethinking learning design in IT education during a pandemic. Frontiers in Education, 6(1), 103-106.

Wall Street Journal. (Nov 12, 2021). Trapped in the Metaverse: Here’s What 24 Hours in VR Feels Like [Video]. YouTube. https://www.youtube.com/watch?v=rtLTZUaMSDQ&t=304s

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